.class public Lmaster/flame/danmaku/danmaku/model/L2RDanmaku;
.super Lmaster/flame/danmaku/danmaku/model/R2LDanmaku;
.source "L2RDanmaku.java"


# direct methods
.method public constructor <init>(Lmaster/flame/danmaku/danmaku/model/Duration;)V
    .locals 0

    return-void

    nop

    nop

    nop
.end method


# virtual methods
.method protected getAccurateLeft(Lmaster/flame/danmaku/danmaku/model/IDisplayer;J)F
    .locals 4

    const/4 v0, 0x0

    return v0

    nop

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    nop
.end method

.method public getBottom()F
    .locals 2

    const/4 v0, 0x0

    return v0

    nop

    nop

    nop

    nop
.end method

.method public getLeft()F
    .locals 1

    const/4 v0, 0x0

    return v0

    nop
.end method

.method public getRectAtTime(Lmaster/flame/danmaku/danmaku/model/IDisplayer;J)[F
    .locals 5

    const/4 v0, 0x0

    return-object v0

    nop

    nop

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    nop
.end method

.method public getRight()F
    .locals 2

    const/4 v0, 0x0

    return v0

    nop

    nop

    nop

    nop
.end method

.method public getTop()F
    .locals 1

    const/4 v0, 0x0

    return v0

    nop
.end method

.method public getType()I
    .locals 1

    .prologue
    .line 90
    const/4 v0, 0x6

    return v0
.end method

.method public layout(Lmaster/flame/danmaku/danmaku/model/IDisplayer;FF)V
    .locals 6

    return-void

    nop

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.end method
